What to do if the decode or encode latencies are too high? When streaming 60fps, you don't want to go above 15ms. High numbers can mean major issues to the stream. Decode is the guest device, and encode is the host device. Put a very visually active game or video on the host, then press Ctrl+Shift+M on the guest to see the information below.ĭecode and Encode is the time the device takes to handle a single frame. Check the "Checking overlay latencies" part of this guide to learn more about how to resolve this Yellow hardware warning (The host's resolution or FPS is too high for your hardware to keep up): This will show up whenever Parsec sees that the client computer's latency (the "decode" latency) is way too high, where it is not able to keep up with the stream in time.If it does not, refer to the other tips given by this guide in the "Checking network reliability" part further below It is possible that simply lowering the bandwidth limit in the host computer's Parsec settings, or switching to 5ghz Wi-Fi or ethernet resolves the issue. Yellow network warning (You are having network performance issues): This will show up whenever Parsec notices significant packet loss and network congestion.To resolve this, check our separate guide about the software encoding warning Red encoding warning (The host is using software encoding): This will pop up whenever the host computer cannot start the stream with a fast hardware encoder, and Parsec had to use a lower performance software encoder.The person that is connected to a computer is able to see warnings when Parsec detects that the stream is not acting well. This article goes over checking Parsec's latency info and console log for information on why the stream is performing poorly, and some tips to fix it depending on what Parsec shows. The quality and performance of a Parsec stream is very dependent on the network and hardware of the host and the people joining the stream.
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